User Experience Design

Resume

 Resume

Dylan R. Fox, Design & Accessibility Consultant


Contact

Email: dylan@drfoxdesign.com
Phone: 510-764-3699
Portfolio: drfoxdesign.com
Twitter: @UsabilityFox


Summary

I believe that good design empowers its users and democratizes technology.

I aim to design accessible products that enable users to create, communicate, live and learn.


Professional Experience

D. R. Fox Design

Design & Accessibility Consultant

Aug 2019 - Ongoing

Defined guidelines for accessibility best practices on mobile and web XR. Facilitated communication between departments to support design and development of accessible mobile augmented reality application.

Conducted literature review of over 300 academic papers on accessibile uses of augmented reality on behalf of a leading trade association. Synthesized approaches and best practices to inform research investment.

XR Access

Head of Community and Outreach

Jan 2020 - Ongoing

Led interdisciplinary group of industry and academia experts in reaching out to disability communities. Coordinated speakers and strategized topics for XR Access Symposium and volunteer workstreams.

Represented organization to external stakeholders and the public. Published report with IEEE Global Ethics Initiative, promoted accessibility on AWE 2022 conference main stage, appeared in many other speaking roles.

Created public index of XR-focused accessibility resources recognized by DPGA as a digital public good.

UC Berkeley School of Optometry

Staff Research Associate III

Nov 2020 - Ongoing

Designed, prototyped, and conducted experiments to evaluate augmented reality visual cues to support people with visual impairments. Analyzed data for statistical significance and authored research report on findings.

Managed research assistants and supported lab administration, including mentorship, timeline creation, taskdelegation, experiment scheduling, and inter- and intra-departmental coordination.

Siemens Artificial and Human Intelligence Research Group

Augmented Reality Designer

Jun 2018 - Aug 2018

Designed and developed augmented reality interface for the Microsoft HoloLens using C# and Unity, showcasing a proprietary Siemens algorithm for industrial systems management.

Set requirements by consolidating HoloLens design documentation, algorithm input and output, and Siemens project goals. Drove team consensus on design timeline and features.

Won stakeholder approval via prototype & accompanying self-produced feature demonstration video.

Defined and documented system to fit existing CMS standards and integrate with existing JSON.

Major League Baseball Advanced Media

Lead User Experience Designer

Oct 2015 - Mar 2017

Led information architecture, UX, and Visual Design for branded, multiplatform video on demand applications. Managed direct reports and worked with stakeholders to set requirements and timelines.

Designed branded systems across web, mobile, and other streaming players to ensure consistent user experience using Adobe and Sketch. Created style guides and full documentation using Zeplin and Powerpoint.

Vertigo Software

User Experience Designer

Jun 2013 to Sep 2015

Created wireframes and information architecture for web, mobile, and emerging streaming platforms.

Designed Disney Channel Windows 10 app that placed in Windows Store Top 5 Entertainment Applications.

Represented design to major entertainment clients such as Disney and NBC Universal.


Education

University of California, Berkeley
Masters of Information Management and Systems

Aug 2017 to May 2019

Interdisciplinary study focusing on emerging technologies and sociological issues of information technology.

Led thesis research on Augmented Reality for Visually Impaired People, exploring the use of the Microsoft HoloLens augmented reality headset as an assistive device.

Published and presented research on “3D Element Selection in Virtual Reality” at HCII 2018 conference. Designed, developed and tested VR-based CAD selection system that outperformed 2D system on usability.


University of California, Berkeley
Bachelors of Science, Mechanical Engineering

Aug 2009 to May 2013

Physics, engineering, prototyping, and problem-solving with a subfocus in psychology and cognitive science.


Skills & Tools

Skills

UX Design
Virtual Reality
Augmented Reality
Product Design
Interaction Design
User Research
Information Architecture
Wireframing
Storyboarding
Usability Testing
Rapid Prototyping
Accessibility
User Interface Design
Visual Design
Video Editing

Tools

Adobe Illustrator
Adobe Photoshop
Adobe AfterEffects
Sketch
Figma
Unity
Invision
C#
HTML
CSS
Python
Asana
Tableau
Qualtrics
JIRA
Microsoft Word
Microsoft Excel
WCAG
Solidworks
Squarespace