Resume
Dylan R. Fox, Design & Accessibility Consultant
Contact
Email: dylan@drfoxdesign.com
Phone: 510-764-3699
Portfolio: drfoxdesign.com
Twitter: @UsabilityFox
Summary
I believe that good design empowers its users and democratizes technology.
I aim to design accessible products that enable users to create, communicate, live and learn.
Professional Experience
D. R. Fox Design
Design & Accessibility Consultant
Aug 2019 - Ongoing
Defined guidelines for accessibility best practices on mobile and web XR. Facilitated communication between departments to support design and development of accessible mobile augmented reality application.
Conducted literature review of over 300 academic papers on accessibile uses of augmented reality on behalf of a leading trade association. Synthesized approaches and best practices to inform research investment.
XR Access
Head of Community and Outreach
Jan 2020 - Ongoing
Led interdisciplinary group of industry and academia experts in reaching out to disability communities. Coordinated speakers and strategized topics for XR Access Symposium and volunteer workstreams.
Represented organization to external stakeholders and the public. Published report with IEEE Global Ethics Initiative, promoted accessibility on AWE 2022 conference main stage, appeared in many other speaking roles.
Created public index of XR-focused accessibility resources recognized by DPGA as a digital public good.
UC Berkeley School of Optometry
Staff Research Associate III
Nov 2020 - Ongoing
Designed, prototyped, and conducted experiments to evaluate augmented reality visual cues to support people with visual impairments. Analyzed data for statistical significance and authored research report on findings.
Managed research assistants and supported lab administration, including mentorship, timeline creation, taskdelegation, experiment scheduling, and inter- and intra-departmental coordination.
Siemens Artificial and Human Intelligence Research Group
Augmented Reality Designer
Jun 2018 - Aug 2018
Designed and developed augmented reality interface for the Microsoft HoloLens using C# and Unity, showcasing a proprietary Siemens algorithm for industrial systems management.
Set requirements by consolidating HoloLens design documentation, algorithm input and output, and Siemens project goals. Drove team consensus on design timeline and features.
Won stakeholder approval via prototype & accompanying self-produced feature demonstration video.
Defined and documented system to fit existing CMS standards and integrate with existing JSON.
Major League Baseball Advanced Media
Lead User Experience Designer
Oct 2015 - Mar 2017
Led information architecture, UX, and Visual Design for branded, multiplatform video on demand applications. Managed direct reports and worked with stakeholders to set requirements and timelines.
Designed branded systems across web, mobile, and other streaming players to ensure consistent user experience using Adobe and Sketch. Created style guides and full documentation using Zeplin and Powerpoint.
Vertigo Software
User Experience Designer
Jun 2013 to Sep 2015
Created wireframes and information architecture for web, mobile, and emerging streaming platforms.
Designed Disney Channel Windows 10 app that placed in Windows Store Top 5 Entertainment Applications.
Represented design to major entertainment clients such as Disney and NBC Universal.
Education
University of California, Berkeley
Masters of Information Management and Systems
Aug 2017 to May 2019
Interdisciplinary study focusing on emerging technologies and sociological issues of information technology.
Led thesis research on Augmented Reality for Visually Impaired People, exploring the use of the Microsoft HoloLens augmented reality headset as an assistive device.
Published and presented research on “3D Element Selection in Virtual Reality” at HCII 2018 conference. Designed, developed and tested VR-based CAD selection system that outperformed 2D system on usability.
University of California, Berkeley
Bachelors of Science, Mechanical Engineering
Aug 2009 to May 2013
Physics, engineering, prototyping, and problem-solving with a subfocus in psychology and cognitive science.
Skills & Tools
Skills
UX Design
Virtual Reality
Augmented Reality
Product Design
Interaction Design
User Research
Information Architecture
Wireframing
Storyboarding
Usability Testing
Rapid Prototyping
Accessibility
User Interface Design
Visual Design
Video Editing
Tools
Adobe Illustrator
Adobe Photoshop
Adobe AfterEffects
Sketch
Figma
Unity
Invision
C#
HTML
CSS
Python
Asana
Tableau
Qualtrics
JIRA
Microsoft Word
Microsoft Excel
WCAG
Solidworks
Squarespace