My name is Dylan Fox.
I'm a designer, researcher, and manager focusing on the accessibility of emerging technologies.
I practice informed, accessible, empowering design.
Articles & Appearances
How Generative AI Can Make XR Creation More Accessible
Panel I moderated at AWE 2024 on how generative AI can empower disabled creators to bypass inaccessible platforms, and how we can ensure content made via generative AI is accessible and free of ableism.
Using Augmented Reality to Cue Obstacles for People with Low Vision
Research I published at UC Berkeley examining how augmented reality (AR) could be used to help blind and low vision people identify and avoid obstacles.
Blind in 2040: Specs on Deck
A speculative fiction plain-language article showing how augmented reality could be of real use to people with visual impairments in the near future.
Guest Lecture at Colorado School of Mines
I gave a lecture on XR accessibility and why it matters, as well as XR assistive technologies and the ethics of accessibility.
AWE 2022 Main Stage panelist – Designing & Developing for DEI + Accessibility
I represented XR Access as a panelist at the Augmented World Expo, presenting on the importance of including accessibility in diversity initiatives when it comes to extended reality.
IEEE Ethics White Paper & Voices of VR Podcast
I coauthored a white paper with the IEEE Global Initiative on the Ethics of Extended Reality called “Extended Reality (XR) Ethics and Diversity, Inclusion and Accessibility,” discussing the barriers and opportunities for accessible XR and recommending best practices for both policy makers and content creators. I also interviewed with Kent Bye’s Voices of VR Podcast on the subject: “#1090: IEEE XR Ethics: Diversity, Inclusion, & Accessibility.”
A Hacker’s Guide to XR Accessibility
I wrote this Medium article to support hackers at the MIT Reality Hack in creating accessible hacks and solving real challenges that people with disabilities face when it comes to XR. I also helped mentor one of the winning teams, “Inclusive User Testing in VR.”
Portfolio Projects
Coming soon:
Augmented Reality for Obstacle Avoidance
XR Access Symposium - Attempting Accessible Social VR
AR for Visually Impaired People
Exploring the HoloLens as an Assistive Device
WWE Network on Windows 10
Responsive Design that’s Ready to Rumble
3D Element Selection in Virtual Reality
Taking CAD to the Next Dimension
Siemens AR for Industry
The Future of Infrastructure Repair & Maintenance
Want to learn more?
Portfolio icons via the noun project:
AR for VIPs — Lloyd Humphreys
VR Element Selection cube — Hunotika
VR Element Selection headset — Milan Gladis