User Experience Design
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Projects

The portfolio of Dylan R. Fox, user experience designer.

Practitioner of empowering design. Emerging technology specialist.

Dylan on stage presenting about augmented reality for visually impaired people

Good design empowers its users.

My name is Dylan Fox.

I'm a designer, researcher, and manager focusing on the accessibility of emerging technologies.

I practice informed, accessible, empowering design.


Articles & Appearances

Speaking as a panelist at AWE: Designing & Developing for DEI + Accessibility

Blind in 2040: Specs on Deck
A speculative fiction plain-language article showing how augmented reality could be of real use to people with visual impairments in the near future.

Guest Lecture at Colorado School of Mines
I gave a lecture on XR accessibility and why it matters, as well as XR assistive technologies and the ethics of accessibility.

AWE 2022 Main Stage panelist – Designing & Developing for DEI + Accessibility
I represented XR Access as a panelist at the Augmented World Expo, presenting on the importance of including accessibility in diversity initiatives when it comes to extended reality.

IEEE Ethics White Paper & Voices of VR Podcast
I coauthored a white paper with the IEEE Global Initiative on the Ethics of Extended Reality called “Extended Reality (XR) Ethics and Diversity, Inclusion and Accessibility,” discussing the barriers and opportunities for accessible XR and recommending best practices for both policy makers and content creators. I also interviewed with Kent Bye’s Voices of VR Podcast on the subject: “#1090: IEEE XR Ethics: Diversity, Inclusion, & Accessibility.”

A Hacker’s Guide to XR Accessibility
I wrote this Medium article to support hackers at the MIT Reality Hack in creating accessible hacks and solving real challenges that people with disabilities face when it comes to XR. I also helped mentor one of the winning teams, “Inclusive User Testing in VR.”

Portfolio Projects

Coming soon:

AR for Visually Impaired People

Exploring the HoloLens as an Assistive Device

For my master's thesis, I gathered a team to figure out how AR could be used to help blind and visually impaired people. We conducted extensive research and benchmarking within the blind community, prototyped a system, and got great feedback.

Involvement
Project Management
Accessibility Research
Interaction Design
Prototyping
User Testing

Technologies
Augmented Reality (HoloLens)
Unity and C#
Adobe AfterEffects


WWE Network on Windows 10

Responsive Design that’s Ready to Rumble

I helped design information architecture, responsive wireframes, and visual style implementation for WWE's extensive backlog of wrestling content on the as-yet-unreleased Windows 10 platform.

Involvement
Information Architecture
Wireframing
Visual Design
Documentation
Professional Consulting

Technologies
Adobe Illustrator
Windows 10


3D Element Selection in Virtual Reality

Taking CAD to the Next Dimension

Intent on discovering what advantages VR held for Computer Assisted Design, I worked with a team of graduate and undergraduate students to interview engineers and prototype a system to help them easily select elements of complex CAD files.

Involvement
User Research
Interaction Design
Prototyping
User Testing

Technologies
Virtual Reality (Oculus Rift)
Unity and C#
Solid Edge CAD software


Siemens AR for Industry

The Future of Infrastructure Repair & Maintenance

Hired by Siemens to design an augmented reality interface for their new software, I worked with a diverse team to quickly design and iterate on a custom AR interface.

Involvement
Storyboarding
Product Design
Rapid Iteration
Video Editing

Technologies
Augmented Reality (HoloLens)
Unity and C#
Adobe AfterEffects


Want to learn more?

Portfolio icons via the noun project:
AR for VIPs — Lloyd Humphreys
VR Element Selection cube — Hunotika
VR Element Selection headset — Milan Gladis